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< Dodge and blast your way through space in this classic Asteroids remake >




#Asteroid

I challenged myself to build a classic Asteroids game, pushing the limits of C++ and harnessing the power of Raylib. Every pixel, every explosion, every thrilling near-miss – all coded by hand!


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#Alice In Wxnderland

Alice In Wxnderland is an Interactive 1/1 NFT project revolving taking you on a mystical journey in our head. Step into a vibrant 3D wonderland launched directly in your browser- no downloads required.


My biggest challenge while working on the project was that Unreal Engine axed its HTML5 support, blocking the path to a web-based wonderland. I had to use Pixel Streaming technology from Unreal Engine with Ngrok to host the application, from my old gaming PC

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#Raycasting Rover

I built a sensor system powered by Unity Engine's Raycasting. Based on the sensor data, the car adjusts its steering automatically, keeping it balanced whether on a downslope, upslope, or even on a tilted track.

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#FPS Trainer

After carrying my team in Valorant too many times, I needed a bigger challenge, so created this FPS trainer where the only bots I have to deal with are the ones I programmed myself.