std::cout<<

“In Pixels, I Trust”

<<“\n”;

hello, i'm Nikunj!


I’m a Game Developer based in Rajasthan, India. Gaming has been my passion since childhood, a love that's taken me from casual play to the competitive arenas of Rainbow Six Siege and Valorant esports tournaments. But my passion doesn't just stop at playing; it craves creation.


The Far Cry Editor ignited my spark for game development, allowing me to translate my passion into the creation of immersive worlds.


Driven by a desire to understand the inner workings of games, I embarked on a journey of technical exploration. From manipulating game files to optimize performance on aging hardware, and even delve into config files to shave seconds off loading times......


This pixelated landscape fascinates me, and my passion for it fuels my current pursuits. Today, I tackle challenges in emerging technologies and building the games I dream of playing someday.



<about-me> ////////////////////////////////

CORE


C++, C#, Python, Blueprint Scripting,




Libraries:


OpenCV, Vulkan, JSBSim, OpenGl,


Raylib, LibRealsense, MediaPipe


Designing tools


Blender, Maya, Substance Suite,


Adobe Illustrator, Adobe Photoshop


Tools


Visual Studio, Rider, Perforce, Git


Game Engines


Unreal Engine, Unity, GameMaker Studio


<skills> ////////////////////////////////